Listed below are the currently-active campaigns I am involved in, as well as some details about them.
My Body is a Cage
System: My Body is a Cage, by snow (with some rule modifications)
No. of Players: 7 (up from the original 5)
My role: Referee
Began: First session was in Dec. 2022
Basic Overview:
During the day, you are a normal high school senior.
You are moving through classes, thinking about college, working most afternoons, and trying to make it through your teenage years in modern day small town America.
At night, though, you and your friends dream of a dungeon. You may not have much in life, but this dungeon, it’s filled with treasure. If you steal it, you awaken richer. This is your chance to fight back against the struggle of life. But the dungeon holds dangers, and you are still just a person.
So be careful. Good luck, don’t die.
You are moving through classes, thinking about college, working most afternoons, and trying to make it through your teenage years in modern day small town America.
At night, though, you and your friends dream of a dungeon. You may not have much in life, but this dungeon, it’s filled with treasure. If you steal it, you awaken richer. This is your chance to fight back against the struggle of life. But the dungeon holds dangers, and you are still just a person.
So be careful. Good luck, don’t die.
Notes:
So far we've only played out a couple of months in game time.
I was originally not going to have any over-arching story, but one sort of developed through quasi-sandbox play. While there isn't a hexcrawl or anything, and the game is very RP heavy, it is also heavily driven by player choice and NPCs' reactions to those choices.
Players have managed to free a half-demon from the dream world (who has since joined their high school), has summoned and made pacts with demons (in the waking world by the way), and managed to piss off a secret government agency (that might have had a hand in creating the dream world?).
I've been generally enjoying the system (I think my players like it more than I do), but I think it works better for the daytime RPing than it does for the dungeon crawl. But then again, I'm ignoring more rules in the dungeon crawl section than I am in the daytime section, so maybe I've accidentally broken it.
Triangle Agency
No. of Players: 4 (down from the original 5)
My role: Player
Began: First session was in May 2025
Basic Overview:
The Triangle Agency is a private corporation dedicated to understanding and containing paranormal phenomena in the modern world. Field agents are hired because they have bound to an anomaly and gained supernatural powers.
In Gloucester, Massachusetts, the agency has a branch located at the Eastern Point Lighthouse. The front for the branch is a tourist trap being run out of the lighthouse (which the referee described as "sort of like the Mystery Shack from Gravity Falls," although I've never seen that show).
Notes:
I wouldn't typically have picked up this title, but I'm glad my friend suggested she run it for us.
The system is super unique, and not just in its resolution mechanic (which uses only d4s!). Characters progress down unique tracts after missions depending on what they devote their downtime to. And the result of this progression is largely a secret, or at least it seems like it is intended to be. It makes for fun surprises at the table when someone does something unexpected and when leveling up your own character.
I don't know if I'd run this system myself, but it is one I'm glad I've played.
My character is a little failure who is trying to juggle freelance journalism and being an unpaid intern at the Triangle Agency. He has historically gotten zero respect from his teammates (although tides are changing), and has recently decided "screw them, I've got the most powerful anomaly*" and has been putting himself into even dumber situations than usual. However, his cover as a journalist has gotten him out of a lot of sticky situations, so it sorta has been working for him. I don't expect this luck to continue.
*This isn't strictly true, as they seem pretty balanced. He just believes his is the strongest.
*This isn't strictly true, as they seem pretty balanced. He just believes his is the strongest.
Great Vaults of the Ancient Sorcerer-Kings
No. of Players: 1
My role: Solo Player / Referee
Began: Began in Dec. 2025
Basic Overview:
Notes:
I have long been fascinated with OD&D, and it seemed like the right place to start playing it was solo. Although I've honestly just started, I already have learned a lot about the rules.
I've also already spent a lot of time slamming my head into the wall trying to understand it, so I've taken to rewriting the rules myself. I know there are many retroclones out there, but when I was struggling to understand the rule for changing classes, I felt none of them represented what the original text really said. That made me wonder what else they interpreted differently than I would, prompting my rewrite.